The character creation system is pretty limiting in the beginning as you're only given five points to distribute among dozens of options, but these limitations force you to be more focused at the onset of the game. You have an assortment of character attributes, skills, and of course your different schools of technology and magick to choose from. With that said, the character creation system is my favorite of any RPG I've ever played. Arcanum is a huge game, and from the get-go you're presented with a bevy of options as you create your first character that will affect the entire course of the game. Jumping into the game can be daunting at first. As you hopefully already know from our extensive preview, the struggle between technology and "magick" play out quite often in Arcanum, and it's this dichotomy that's the crux of the game. While this is the land of the fantasy-standard Elves, Dwarves, and Halflings, it's set against a fictional 19th century backdrop, complete with the Victorian vogue architecture, and fashion that you would expect from that time period. Two of the mainstays of RPGs have always been plot atmosphere - and Arcanum isn't lacking in either of these the story is rich and complex, and the stylish steampunk ambiance is one that's only been used in a handful of games prior. It's been a long time in the making, but Troika's Arcanum is finally out, and I for one don't think any RPG fan is going to be disappointed with the end culmination of over three years work. Troika Games was started by three members whom were also behind the post-apocalyptic, tongue in cheek, Fallout, (one of the best RPGs of all time), so it's no surprise then that the RPG community has been eagerly awaiting their first project - Arcanum.